

If you do #2 and have multiple Cultist cities, all of them can level up their center/districts to 3. Trade is basically a non-factor for this faction. Originally posted by Gilmoy:Cultist almost never gets a trade route. You do get expansion disapproval, like any other faction. Actually, you could probably offer a truce yourself and demand a city of your choice, and the AI might accept. It usually chooses a city that is disjoint from you, so you may have to force its hand by razing N-2 of its cities except its capital and one adjacent to you. The game is set in the Endless Space universe and serves as a sequel to Dungeon of the Endless and a prequel to Endless Space. It might offer a truce, and gift you a city (and that city's region). Endless Legend Endless Legend is a fantasy 4X strategy game by Amplitude Studios. Beat up an AI so bad that its mood changes from "leery" to "terrified". This requires that you have 1+ other players still adjacent to your region, since roadways/trade routes don't traverse neutral regions.Ģ. Level him up enough, then make him administrator of your only city.
Endless legend gamepedia mac#
Their top-tier faction hero skill is "allow trade routes even in war or cold war". Endless Legend is a turn based 4X fantasy-strategy game developed by Amplitude Studios and published by Iceberg Interactive for Microsoft Windows and Mac OS. There are two ways Cultist could get a trade route. Yeah.Ĭultist almost never gets a trade route. Just pay to break your cell phone contract then you can sign with a different. Sometimes you want one bonus for early-game, and later you find the ideal candidate for the midgame. You can also change an assimilation it just costs more influence. You can also assimilate right away, and then gradually convert more villages of the same race, and your bonus will go up with each conversion (to the max of 5). (The world is your region!) So if you have a pacified Kazanji in your region, and you later convert 3 other Kazanji villages (even if they're in 3 different regions), then you have 4 total, and assimilating them would give you +5% influence * 4 = +20% influence.
Endless legend gamepedia plus#
Each minor race's assimilation bonus counts all minor villages that are physically in your region, plus all converted villages, anywhere in the world. (in fact, the game will nag you about this with pop-ups) You can immediately assimilate the village's nation. Your city instantly gets +1 pop per conversion. It gets sight radius 1 (or 0 in winter).Ĭonverted villages count as if "in your region" (no matter where they are). Garrisoned units cost no upkeep, as usual. You can park any of your units there, including your Cultist units. It gets a garrison (of the same size as your city garrison). It gathers FIDSJ (J = influence :) in its hex, and the 6 adjacent hexes, but clipped by the region boundaries. Every converted village, anywhere in the world, even within an enemy empire (at war with you), acts like a mini-city you own. Cultist conversions are fun because they're a unique mechanism.
